07.04.2023 - 16.07.2022
Angelyn Valencia / 0349573
Game Art / Bachelor
of Design (Hons) in Creative Media
Minor Project
INSTRUCTIONS
LifeLink
Week 1
We were given an introduction to the class, as well as an outline of MIB and the
semester's assignment. We were then told to create groups and select a topic
from the various alternatives, which we eventually picked to work with UWB. Mr
Mike also discussed Empathy and Design Thinking to help us move forward with our
planned advancement for the next week. This was especially useful throughout the
week when we had to come up with product ideas on our own.
Week 2
We continued our contextual research this week, and we were asked to come up
with more product design concepts because there isn't a lot of information
online concerning mechanical devices that would actually assist patients or
those at risk of falling in getting up after a fall. We began with many
concepts and progressed
Week 3
This week, we were able to hear the presentations from UWB students. We were
urged to divide onto groups of 5 not groups of 7 because the product's goal
had changed. We redrew the categories and moved on to the following stage of
our project: creating user personas.
Week 4
This week I focused on making the interview questions.
Week 5
We had a virtual meeting with UWB students this week to demonstrate our work
and affirm the features, functionality, and other components of the product
that will influence our design work in the future. We were ready to interview
the nursing home residents.
Week 6
We did our interview at an old people's home. We were met with a doctor who is
also the head director and is knowledgeable about our topic. I had some
insights about elders and their daily issues. I learned that senior people
living with dementia have difficulties accomplishing certain things and that
this discovery can be applied as a guideline to design the gadget.
Week 7
Based on the interview we did, Mr Mike assigned us to do more interviews that
matches the personas we’ve created so we asked people that fits on to our
personas.
Week 8
I waited for the final art direction from Clay’s design to construct the
design before I went looking for moodboards to use for additional branding
designs.
Week 9
Clay's art direction along with logo concepts were displayed. He suggested
that we simplify the logo to make it appear more luxury, citing Louis
Vuitton's minimalist LV mark as an example.
Week 10
I start researching about user manual layouts, collecting references, and
creating possible sketches for manual layout
Week 11
I was still creating sketches for manual layout, mainly focusing on the best
layout and flow for the user experience.
Week 12
I continued making my user manual design.
Week 13
I was still continuing on my manual design and searching up other possible
designs that would fit best as well as adding some changes based on new ideas
and feedbacks from peers.
Week 14
Week 15
Finished up roadside buntings and finalized all of the mockups as well as the
compilations.
Final Output
User Manual
Roadside Buntings


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