Design Exploration / Projects

04.04.2023 - 15.07.2022
Angelyn Valencia / 0349573
Design Exploration / Bachelor of Design (Hons) in Creative Media
Projects


INSTRUCTIONS



Proposal

Our task was to create an innovation movement by utilizing our design skills, while also exploring our creative potential. We were assigned to work on a project that involves creating a design output that aligns with any of the UNDP's 17 sustainable development goals (SDGs) of our choice.

For this project, I decided to do a short animation that aligns with SDG's goal of good health and well-being. My main target is specifically to prevent and treat substance abuse, including narcotic drug abuse and harmful use of alcohol.

Figure 1.0 Proposal

After doing research on this topic to better understand it, I started collecting and compiling references for the art style I will be doing for this project. I then continued on creating a character specifically for this animated short and made an initial storyboard. 


Figure 1.1 Character Design

Figure 1.2 Storyboard

Project Development and Progression

Figure 1.3 Project Development

In completing this project I did several trials and errors regarding the storyboard I initially made. I sampled some scenes from "Entergalactic" movie, specifically the party scene. This process was definitely time-consuming and I did have struggles managing my time so I made some changes in the execution.

Some of the changes I made are mostly in the storyboard, how it is arranged, and how I decided to cut off some unnecessary frames. Lastly, I decided to make the character black and white instead of colored, because it's less time-consuming and adds to the contrast to the colored background.

Figure 1.4 Video Editing

Once I finished all my drawings, I compiled them and edited them in Adobe After Effects. I added some transitioning effects like fade to black. I also tried several a background music and eventually used the song "Strange Effect (Killing Eve)" by Unloved, Raven Violet. 

Final Output

Figure 1.5 Final Output


The improper use of substances and alcohol misuse pose significant health risks, not only leading to physical and mental health problems but also causing social and economic challenges. Substance abuse undermines the well-being of individuals, families, and entire communities, hindering their ability to achieve sustainable development. This animation aims to spread awareness regarding this matter. This animation portrays the consequences of substance abuse, depicting the aftermath as a state of emptiness and void.

REFLECTION

I found this module interesting due to the project's flexibility. It allowed me to create an innovation movement according to my preferences by utilizing my design skills and exploring my creative abilities. However, I faced some challenges in managing my time effectively as the project I chose demanded a great amount of time and effort, making it difficult to balance with my other assignments. Unfortunately, this resulted in a delay in the final output. Despite these struggles, I learned a great deal from this module, and I believe the knowledge and experience gained will prove invaluable for my future projects.




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