29.08.2022 - 11.12.2022
Angelyn Valencia / 0349573
Anatomy and
Character Sculpture / Bachelor of Design (Hons) in Creative Media
Projects
INSTRUCTIONS
PROJECTS
Pre Production
For my theme, I chose futuristic because I liked how these futuristic vehicles
have a clean look. I then searced for some references on Pinterest and
start observing and studying the concepts to understand better of the
theme.
Fig 1.1 Moodboard
Thumbnail Sketches
Fig 1.2 Thumbnail Sketches (Air Vehicle)
For the air vehicle, I chose to do some kind of a bat hybrid fighter jet. I
sketched out 5 different designs for the concept I chose.
Fig. 1.3 Thumbnail Sketches (Water Vehicle)
For the water vehicle, I knew I wanted to make either a whale or shark hybrid
submarine. I ended up with whae hybrid, but in the fifth design, it can be
seen that i decided to give the shark design a go.
Fig. 1.4 Thumbnail Sketches (Land Vehicle)
I decided to a whale hybrid sportscar or a rhino rover. I was experimenting
with different vehicles on this one because I wasn't sure on which one would
suit the most.
Silhouette Sketches
Fig. 1.5 SIlhouette Sketches (Air Vehicle)
Fig. 1.6 SIlhouette Sketches (Water Vehicle)
Fig. 1.7 SIlhouette Sketches (Land Vehicle)
These are the silhouettes for each design, because it is meant for our
experimentation and ideas so we not only stick to our first idea but expand
out creativity and try out others as well.
Fig. 1.8 Rough Value Painting (Air Vehicle)
Fig. 1.9 Rough Value Painting (Water Vehicle)
Fig. 1.9 Rough Value Painting (Land Vehicle)
I decided to use my air vehicle and water vehicle for my final project.
Props (Missile)
Fig. 1.10 Details (Air vehicle)
For the design overall, I picked the second design from my sketches, and
added some things to it. and considered the function as well. I studied
about fighter jet and their parts and tried to applied it to my design.
Fig. 1.12 Interior (Air vehicle)
Fig. 1.13 Colored Version (Air vehicle)
Fig. 1.14 Details (Water vehicle)
Fig. 1.15 Details (Water vehicle)
Fig. 1.11 Perspectives and Function (Air vehicle)
For the water vehicle, I ended up using my first design from my sketches and
further design the concept.
Final Slides
Fig. 1.12 Final Slides of Project 1: Pre Production
Production
For Project 2 I decided to sculpt the fighter jet in ZBrush. Below is my
final vehicle blockout.
Fig. 1.13 3D Vehicle Blockout
Fig. 1.14 3D Props (Missile)
Fig. 1.15 Final 3D Render of Air Vehicle
Fig 1.15 shows the final render of air vehicle withcertain materials and
colors chosen.
Final Slides
Fig. 1.16 Final Slides of Project 2: Production
Post Production and Profiling
In this last project, I rendered everything once again and create the key
artwork for the vehicles as well as compiling all of them for profiling.
Fig. 1.17 Final Render of Ebony
Fig. 1.18 Orthographics
Fig. 1.19 Final Render of Interior
Fig. 1.20 Final Render of coloured LEDs
Fig. 1.21 Final Render of 3D Model
Fig. 1.22 Ebony Key Artwork
Fig. 1.23 Final Render of Cetacean
Fig. 1.24 Orthographics
Fig. 1.25 Orthographics
Fig. 1.26 Cetacean on Surface
Fig. 1.27 Cetacean Key Artwork
Final Slides
Fig. 1.28 Final Slides of Post Production and Profiling
REFLECTION
Overall, this module was very interesting and unfamiliar to me since I have never done something quite like this before. Despite a lot of struggles and setbacks, I enjoyed learning this module and throughout the entire process of doing the projects. I learned a lot about vehicle design and experimentation in concepts as well as the execution.


















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